Online multiplayer games will certainly benefit from the significant reduction in average game length. However, it does introduce a more challenging form of gameplay and will be a blessing for those who get frustrated waiting for their opponents to make their move. This is not a particularly inventive direction as several other games already utilise this compromise between turn based and real time gameplay, e.g. 'Classic Risk' recreates the conventional turn based board game, whereas 'Same Time Risk' introduces the concept of simultaneous execution of orders. Games Domain's says it all about this refreshing take on a well-known boardgame: " Risk II offers three modes of gameplay, 'Classic Risk', 'Same Time Risk' and 'Tournament Play'. In this case, it's extra maps, 3D globe view, new objectives, lots of variants, and above all a cool new mode called 'Same Time Risk.' Risk II is an excellent example of how a computerized version of a popular boardgame should be done: keeping the original elements intact while adding elements that are only possible on the computer.
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